Unreal Engine Engineer - Sun Reborn Entertainment
Unreal Engine 5 | Blueprints - C++| 08/2024 – Current
Currently working in a small team of developers, designers, and artists on Whisper
of
Soul, a Souls-like
action RPG developed using Unreal Engine 5.
- Contributed to combat mechanics to enhance the challenging Souls-like experience.
- Designed and optimized the main game map and player mechanics.
- Designed custom widgets and UI elements for the first-time player setup, including character selection, attributes, and custom naming.
Unreal Engine Engineer - Krystal Games
Unreal Engine 5 | Blueprints | 01/2024 – 08/2024
Developed and designed When
Lights
Turn
Red, a horror
game as an indie project using Unreal Engine 5, managing the full development cycle from concept to completion.
- Implemented core gameplay
mechanics and player interactions to create a terrifying and immersive horror experience.
- Worked on environment
design, lighting, and atmospheric
effects, using Unreal Engine's advanced tools to craft tense and visually captivating scenes.
Unity Programmer - Final Degree Project
Unity| C# | 09/2023 – 04/2024
Developed The
Hidden
Room, a puzzle game as my final degree project using Unity.
- Focused on level
design, programming, and creating complex puzzle
mechanics to provide an engaging and challenging experience for players.
- Implemented interactive
environments and object manipulation systems that allowed players to solve puzzles and progress through the game.
Unreal Engineer - University Project
Unreal Engine 4 |Blueprints - C++ | 01/2022 – 06/2022
Developed Lincoln
Heist, a first
-person stealth game with puzzle
elements, as part of my university project.
- Designed and implemented stealth
mechanics allowing players to control a thief.
- Created puzzle
elements that challenge the players to overcome security system obstacles and navigate through rooms without being detected.
Unity Programmer - University Project
Unity | C# | 09/2021 – 01/2022
Developed The
End
of
Robots, a First
-Person Shooter game as part of my university project.
- Designed a narrative
-
driven gameplay where players control a character trapped in a world dominated by robots, with the mission to escape and destroy the final CPU to end the robotic reign.
- Implemented combat
mechanics, where players face various types of robots guarding corridors, some with unique abilities and increased strength.