Àlex Jiménez i Soto

Unreal Engine Engineer - Sun Reborn Entertainment

Unreal Engine 5 | Blueprints - C++| 08/2024 – Current

Currently working in a small team of developers, designers, and artists on Whisper of Soul, a Souls-like  action RPG developed using Unreal Engine 5.

  • Contributed to combat mechanics to enhance the challenging Souls-like experience.
  • Designed and optimized the main game map and player mechanics.
  • Designed custom widgets and UI elements for the first-time player setup, including character selection, attributes, and custom naming.

Unreal Engine Engineer - Krystal Games

Unreal Engine 5 | Blueprints | 01/2024 – 08/2024

Developed and designed When Lights Turn Red, a horror game as an indie project using Unreal Engine 5, managing the full development cycle from concept to completion.

  • Implemented core gameplay mechanics and player interactions to create a ​terrifying and immersive horror experience.
  • Worked on environment design, lighting, and atmospheric effects, using Unreal Engine's advanced tools to craft tense and visually ​captivating scenes.

Unity Programmer - ​Final Degree Project

Unity| C# | 09/2023 – 04/2024

Developed The Hidden Room, a puzzle game as my final degree project using Unity.

  • Focused on level design, programming, and creating complex puzzle mechanics to provide an engaging and challenging experience for players.
  • Implemented interactive environments and object manipulation systems that allowed players to solve puzzles and progress through the game.

Unreal Engineer - ​University Project

Unreal Engine 4 |Blueprints - C++ | 01/2022 – 06/2022

Developed Lincoln Heist, a first -person stealth game with puzzle elements, as part of my university project.

  • Designed and implemented stealth mechanics allowing players to control a thief.
  • Created puzzle elements that challenge the ​players to ​overcome security system obstacles and navigate through rooms without being detected.

Unity Programmer - ​University Project

Unity | C# | 09/2021 – 01/2022

Developed The End of Robots, a First -Person Shooter game as part of my university project.

  • Designed a narrative - driven gameplay where players control a character trapped in a world dominated by robots, with the mission to escape and destroy the final CPU to end the robotic reign.
  • Implemented combat mechanics, where players face various types of robots guarding corridors, some with unique abilities and increased strength.